namespace LFramework 
{
    /// <summary>
    /// 登录流程
    /// </summary>
    public class ProcedureLogin : ProcedureBase
    {
        public override void OnEnter(int lastState)
        {
            base.OnEnter(lastState);
            GameEntry.Log("ProcedureLogin ==>> OnEnter()");
            CurrFsm.ChangeState((int)ProcedureManager.EState.Main);
        }

        public override void OnLeave(int newState)
        {
            base.OnLeave(newState);
            GameEntry.Log("ProcedureLogin ==>> OnLeave()");
        }

        internal override void OnDestroy()
        {
            base.OnDestroy();
        }
    }
}
